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- Why Use the Fixed-Point Blockset? — Describes how the Fixed-Point Blockset can help you bridge the gap between designing a dynamic system and implementing it on fixed-point digital hardware.
- Introduction to the Fixed-Point Blockset — Provides a brief introduction to the most important Fixed-Point Blockset features, which will help you configure simple fixed-point models that suit your own application needs.
- Data Types and Scaling — Describes fixed-point data types, floating-point data types, and data type scaling.
- Arithmetic Operations — Describes fixed-point arithmetic and its limitations.
- Realization Structures — Describes how to create fixed-point realization structures using fixed-point blocks.
- Tutorial - Feedback Controller Simulation — Describes how to simulate a fixed-point digital controller design.
- Building Systems and Filters — Describes how to create and use fixed-point systems and filters.
- Block Reference — Complete description of each fixed-point block including remarks about usage, parameters and dialog box, and block characteristics.
- Function Reference — Complete description of each fixed-point M-file function including syntax and remarks about usage.
- Code Generation — Describes simulation features that are available for code generation, and recommendations for producing efficient code.