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This section describes how to use the Fixed-Point Blockset to create discrete-time dynamic systems that use fixed-point arithmetic

  • Data Types and Scaling describes fixed-point data types, floating-point data types, and data type scaling.

  • Arithmetic Operations describes fixed-point arithmetic and its limitations.

  • Realization Structures describes how to create fixed-point realization structures using fixed-point blocks.

  • Tutorial: Feedback Controller Simulation describes how to simulate a fixed-point digital controller design.

  • Building Systems and Filters describes how to create and use fixed-point systems and filters.


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